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What I do for watchOS

  • Native watchOS in Swift & SwiftUI, with complications and widgets that show exactly the right glanceable info.
  • Workout and health flows with HealthKit, in the background and energy-efficient.
  • The watch app as an extension of the iOS app, not a separate island.
  • Energy and performance first. On the wrist, every milliamp and every millisecond counts.

Why me

Ten years of native iOS, and if it runs on an Apple device I build it — watch included. But for sports and health apps I have an edge: I run ultras and do cross triathlons. I know first-hand what you want to see on a sports watch, and especially what you don't.

Honest about scope

Not everything belongs on the wrist. Sometimes the strongest advice I give is "leave this on the iPhone". Pushing back comes with the job: a watch app that tries to do too much is one nobody uses. I help decide which few things actually matter.

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More on how I work

The full story is on the homepage; for iOS and Android from one pair of hands, see this page.